A fast arcade runner prototype with procedural tracks and tight, responsive controls.
- Project
- Arcade runner, mobile
- Year
- 2024
- Our role
- Unity
The challenge
The publisher needed to test a new game idea with real players in under a month.
Our approach
- 01
Prototyped three control schemes in the first week and tested them with players.
- 02
Wrote a procedural track generator with difficulty curves set from a spreadsheet.
- 03
Shipped a test build with analytics funnels to measure retention.
- 4 wks idea to test build
- 3 control prototypes
- ∞ generated tracks
The outcome
The test gave the publisher clear data to decide on full production.