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About the studio

We are a small, independent studio founded by three friends who spent years making games inside larger companies. Now we put that experience to work for clients, and for games of our own.

Our story

Between us we have more than fifteen years of experience making games: one of us on code, two of us on art. We met building games for other studios, and kept noticing the same thing: the best results came when developers and artists sat side by side from day one.

So we started WayFinder Interactive to work exactly that way. A wayfinder guides people through unfamiliar ground, and that is the role we want to play for our clients: a steady, experienced guide from first idea to finished game.

Alongside client work, we are building original games of our own. Every lesson from our own launches makes us better partners for yours.

The founders

Dhaval

Co-founder · Lead Unity Developer

Builds the systems that make games feel good to play. Six years of Unity development across mobile and PC, from gameplay and UI to ads, analytics and performance.

  • Unity & C#
  • Gameplay systems
  • Mobile optimisation
  • SDK integration

Founder Two

Co-founder · 2D Art Director

Shapes the look of every project. Six years of 2D art for games, from character design and illustration to UI and animation.

  • Art direction
  • Illustration
  • Game UI
  • 2D animation

Founder Three

Co-founder · Lead 3D Artist

Turns concepts into real-time worlds. Five years of 3D for games, covering modelling, texturing, rigging and in-engine look development.

  • Modelling
  • Texturing
  • Rigging
  • Real-time lighting

What we believe

  1. 01

    Craft first

    We sweat the details players feel: responsive controls, readable art, smooth frame rates. Good enough is where we start, not where we stop.

  2. 02

    Senior, hands-on

    The founders do the work. No juniors hidden behind account managers, no hand-offs lost in translation.

  3. 03

    Honest by default

    Clear estimates, early warnings and straight answers. If something will not work, we tell you before it costs you.

  4. 04

    Built to last

    Clean code, organised source files and documentation, so your team can keep building long after we hand over.

Our toolbox

  • Unity
  • C#
  • URP
  • Blender
  • Maya
  • ZBrush
  • Substance Painter
  • Photoshop
  • Illustrator
  • Spine
  • Figma
  • Git
  • Jira
  • GameAnalytics
  • Firebase
  • Android
  • iOS