A hand-drawn puzzle adventure about guiding lost lights home through a sleeping city.
- Project
- Mobile puzzle adventure
- Year
- 2026
- Our role
- Unity, 2D
The challenge
The client had a strong story and a paper prototype, but no engine build and no visual identity. They needed a playable vertical slice to pitch to publishers in eight weeks.
Our approach
- 01
Built a data-driven puzzle system so designers could author levels without code.
- 02
Defined a soft, ink-and-watercolour style with a limited palette that reads well on small screens.
- 03
Animated characters in Spine to keep memory low on older Android devices.
- 8 wks to vertical slice
- 60 fps on mid-range Android
- 24 handcrafted levels
The outcome
The vertical slice was delivered on time and used to secure a publishing conversation.